翻訳と辞書
Words near each other
・ Super Mario Bros. theme
・ Super Mario Bros./Tetris/Nintendo World Cup
・ Super Mario Galaxy
・ Super Mario Galaxy 2
・ Super Mario Kart
・ Super Mario Land
・ Super Mario Maker
・ Super Mario RPG
・ Super Mario Spikers
・ Super Mario Strikers
・ Super Mario Sunshine
・ Super Mario War
・ Super Mario World
・ Super Mario World (disambiguation)
・ Super Mario World (TV series)
Super Mario's Wacky Worlds
・ Super Market
・ Super Market (Karachi)
・ Super Marmaye
・ Super Match
・ Super Match by Carlsberg
・ Super Match Soccer
・ Super Matsukaze
・ Super Maxx
・ Super Meat Boy
・ Super Mega Baseball
・ Super Mega Worm
・ Super Methane Bros.
・ Super Metroid
・ Super Michhua


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Super Mario's Wacky Worlds : ウィキペディア英語版
Super Mario's Wacky Worlds

''Super Mario's Wacky Worlds'' is a cancelled ''Mario'' platform video game in development by NovaLogic for the Philips CD-i system. The game was designed to be a sequel to ''Super Mario World'', a Super Nintendo game released in 1990, that took advantage of the system's hardware. While an early prototype of the game received positive feedback from Nintendo, the game was cancelled due to the declining sales of the Philips CD-i system.
==History==
''Wacky Worlds'' emerged in a time in which its developing company, NovaLogic, was hoping to be hired by Nintendo.〔(Sidewalk CD-i Playground ) (Accessed on 6-19-08)〕 Then helping Nintendo with the "SNES-CD", a disc drive for the Super Nintendo Entertainment System, Philips had a right to make games with Nintendo characters for their CD-i. It was suggested to NovaLogic by a Nintendo sales executive that simple Super Nintendo games could play on the CD-i, sparking the idea of putting "a popular Nintendo game, ''Super Mario World'', onto a CD-i disc", making the project an intended sequel or follow-up to the launch title exclusively for the CD-i hardware.
Developers Silas Warner and John Brooks were drafted as the game's designers, and worked 24 hours a day for two weeks on the game, finishing only a part of one level to present to Nintendo. Their meeting with the Nintendo developers came at 8:00 AM on a Friday morning, and they had their short part of the game on a disc four hours before this.
Nintendo was very much impressed at the two men's job, but because of poor CD-i sales was forced to cancel the game. This ended the CD-i career of Warner, who had expected Nintendo's exact reaction; however, other developers such as lead artist Nina Stanley stayed with the project.
Though the developers were highly enthusiastic about making a traditional Mario game (partly to clear their reputation surrounding Nintendo-licensed characters), NovaLogic hoped to use as little money as possible on the project, which was mostly executed with the intentions of making a small amount of profit while games such as those of the ''Comanche'' series had focus.
Version 0.11, the game's final prototype (a pre-alpha), was finished on March 3, 1993 after the project had about a year of work. Approximately 80% of the game's art, 95% of its design, and around 30% of its code was finished.
Three prototypes are in circulation, one of which was sold on the online auction website (eBay ) for $1,000.〔 A certain prototype, perhaps the same one as that sold on eBay, has been leaked to the internet in ISO form and can be played both on emulators and as a burnt disc on an actual CD-i.〔(Quebec Gamers ) (Accessed on 6-19-08)〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Super Mario's Wacky Worlds」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.